Dan

A graduate game designer with a Bachelor of Design (Games) from RMIT (Royal Melbourne Institute of Technology), where I achieved Distinction and developed expertise in game design, narrative development, and interactive experiences.

Highligts

Tower of Steel

  • Type - Personal Solo Project
  • Role - Programmer, UI/UX Designer, Audio Designer, Gameplay Designer, Level Designer, 2D Artist
  • Engine - Unity 3D - C#
  • Personal project made just before getting into my university project. This project was my first ever dive into a bigger project in Unity. With this project I learnt the basics of C#, animation and game design for 2D development. This project showed me that I wanted to make games and that I needed to take my knowledge to the next level to be able to create the games I really wanted to make.

Evil and the Wizard's Tower

  • Type - University Group Project
  • Role - Programmer, UI/UX Designer, Audio Designer, Gameplay Designer
  • Engine - Unity 3D - C#
  • Group project done in my last year of university. This project thought me what it means to work as a team and to share a goal. I am a meticulus person and I tend to do everything myself but, with this project, considering the deadlines and the ammount of work to do I had to take my cooperation skills to the next level to be able achieve the final goal for the whole group.

Infinite World

  • Type - University Solo Project
  • Role - Game Designer, Game Developer
  • Engine - Unity 3D - C#
  • Solo project that focuses on procedural generation. With this project I tried to push my programming skills at the time by making a completely precedural and auto generated level using unity prefabs and also generating meshes.

Game a Week Compilation

  • Type - University Weekly Solo Projects
  • Role - Game Designer, Game Developer
  • Engine - Unity 3D - C#
  • Weekly solo projects for university class.