Highligts
Tower of Steel
- Type - Personal Solo Project
- Role - Programmer, UI/UX Designer, Audio Designer, Gameplay Designer, Level Designer, 2D Artist
- Engine - Unity 3D - C#
- Personal project made just before getting into my university project. This project was my first ever dive into a bigger project in Unity. With this project I learnt the basics of C#, animation and game design for 2D development. This project showed me that I wanted to make games and that I needed to take my knowledge to the next level to be able to create the games I really wanted to make.
Evil and the Wizard's Tower
- Type - University Group Project
- Role - Programmer, UI/UX Designer, Audio Designer, Gameplay Designer
- Engine - Unity 3D - C#
- Group project done in my last year of university. This project thought me what it means to work as a team and to share a goal. I am a meticulus person and I tend to do everything myself but, with this project, considering the deadlines and the ammount of work to do I had to take my cooperation skills to the next level to be able achieve the final goal for the whole group.
Infinite World
- Type - University Solo Project
- Role - Game Designer, Game Developer
- Engine - Unity 3D - C#
- Solo project that focuses on procedural generation. With this project I tried to push my programming skills at the time by making a completely precedural and auto generated level using unity prefabs and also generating meshes.
Game a Week Compilation
- Type - University Weekly Solo Projects
- Role - Game Designer, Game Developer
- Engine - Unity 3D - C#
- Weekly solo projects for university class.